Nov 12, 2007, 05:16 AM // 05:16
|
#21
|
Grindin'
Join Date: Dec 2005
Location: MO
Profession: E/Mo
|
Quote:
Originally Posted by The Meth
Fixed that part up for you, were you thinking of Jokanur?
|
he probably just didn't realize you could add 4 more dudes.
|
|
|
Nov 12, 2007, 05:30 AM // 05:30
|
#22
|
GW Retiree
Join Date: Nov 2005
Guild: Sg Unknown [KATE]
Profession: W/
|
cathan and elona took me a week
tyria alone took me another week
so my vote for being hardest ... tyria - cos its so long and boring tat i almost gave up
|
|
|
Nov 12, 2007, 06:40 AM // 06:40
|
#23
|
Lion's Arch Merchant
|
Cantha was the hardest for me, Eternal Grove was a pain.
Tyria is just... too long and boring... bonuses that take 30 minutes to complete sheesh.
Elona was quite easy, but Dzagonur.
|
|
|
Nov 12, 2007, 06:43 AM // 06:43
|
#24
|
Forge Runner
Join Date: Jul 2006
Guild: Guild Of Handicrafted Products [MaSS]
Profession: W/Mo
|
Eternal Grove hands down, Vizunah as a good second. Those were really nice in HM but we had to try a couple of times .
|
|
|
Nov 12, 2007, 06:58 AM // 06:58
|
#25
|
Wilds Pathfinder
Join Date: Oct 2006
Guild: Ruthless Mafia [RM]
Profession: Mo/
|
Dzagonur isn't so hard when you use Pain Inverter and rush the bosses. It can be a while until you can get a group together that actually does this. It seems that some people will never listen and will keep returning to the bastions to protect them from waves.
The trick is to rush the bosses. Monk, Warrior, Para, Ele seems to be a working order.
|
|
|
Nov 12, 2007, 07:09 AM // 07:09
|
#26
|
Krytan Explorer
Join Date: Jun 2005
Guild: [DVDF]
|
Cantha, but that's mostly because of Eternal Grove HM. also the time limits are annoying.
|
|
|
Nov 12, 2007, 07:11 AM // 07:11
|
#27
|
Forge Runner
Join Date: Feb 2007
Location: Melbourne, Australia
Guild: None
Profession: W/
|
I found Tyria to be much more difficult (maybe because it was longer and lots of non-max level parties). Elona was easy, easy to the extent that you can H/H the whole place. Only ones that might be troublesome is Mohdok Crevice and Dzagnour Bastion and to a lesser extent, Jennur's Horde and Riholn Refuge (overaggroing after rescuing Kormir). I found the last few Prophecies missions much harder than the Realm of Torment missions
Overall I would say the hardest in EotN. Destruction's Depths makes me cry
|
|
|
Nov 12, 2007, 07:18 AM // 07:18
|
#28
|
Administrator
|
W/P God Mode - Makes H/H HM quite easy. Tyria so far has been easy, Elona has had some tricky spots, and I haven't started Cantha yet, due to the retarded timer crap.
|
|
|
Nov 12, 2007, 07:19 AM // 07:19
|
#29
|
Forge Runner
|
Till I got the idea how to run the crystals in Aurora Glade, it was really hard and annoying:
Sometimes the bonus guy got killed, and then I needed several tries to figure out how to run the crystal to make the Mantle split up so that I could defeat them easily.
Now that I know the "how to do", it is no longer as hard, there are more difficult missions out there.
But still, what gave me the most gripes was Aurora Glade, so my vote goes to Tyria, which is besides that indeed quite long and annoying. I also screwed up aggro at the final fight in Thirsty River, had to do it again... brr.
Quote:
Overall I would say the hardest in EotN. Destruction's Depths makes me cry
|
Ugh, I am already looking forward to assault the stronghold in hard mode...^^
|
|
|
Nov 12, 2007, 07:23 AM // 07:23
|
#30
|
Forge Runner
Join Date: Feb 2007
Location: Melbourne, Australia
Guild: None
Profession: W/
|
Quote:
Originally Posted by Longasc
Ugh, I am already looking forward to assault the stronghold in hard mode...^^
|
Dunno what's everyone's problem with that mission
|
|
|
Nov 12, 2007, 07:24 AM // 07:24
|
#31
|
Desert Nomad
|
Quote:
Till I got the idea how to run the crystals in Aurora Glade, it was really hard and annoying:
Sometimes the bonus guy got killed, and then I needed several tries to figure out how to run the crystal to make the Mantle split up so that I could defeat them easily.
Now that I know the "how to do", it is no longer as hard, there are more difficult missions out there.
But still, what gave me the most gripes was Aurora Glade, so my vote goes to Tyria, which is besides that indeed quite long and annoying. I also screwed up aggro at the final fight in Thirsty River, had to do it again... brr.
|
can you plz tell me what the "trick" is in aurora? been stuck on that one for a while and for some strange reason I feel the need to take the missions in order.
|
|
|
Nov 12, 2007, 07:31 AM // 07:31
|
#32
|
Desert Nomad
Join Date: Nov 2005
Location: www.mybearfriend.net
Guild: Servants of Fortuna [SoF]
Profession: E/
|
Having acquired Legendary Guardian recently and going H+H for the most of it, I found out that most missions are generally easy but have some specific issue you have to manage for a successful completion. Out of my head I can remember the following:
Tyria
The early Ascalon missions: bring enchant and hex removal. Having 2 Charr Shamans at the same place spells trouble (Fort Ranik and Surmia bonus). Rurik leeroys (Surmia and Nolani), be prepared.
Frost Gate: there is a strong group with 4 Dolyaks between you and the bonus - bring at least 2 enchant removals to stand a chance
D'Alessio Seaboard: undead pour in like mad during the assault. Ward of Stability keeps your support team on their feet.
Aurora Glade: actually very easy when you have at least 2 players - one player runs crystals while the rest gank Demagogue, then come back to complete the crystal run.
Sanctum Cay: bonus and mission best done separately
Dunes of Despair: easy to H+H with the Necrotic Traversal trick, may require several tries
Elona Reach: aggro control is the key. It's safest to first clear the right side up to but not including the crystal, then backtrack and fetch the left crystal, then the right one
Cantha
Zen Daijun: the shortest path is not necessarily the fastest. The rit boss on the bridge can instawipe your party, come prepared
Nahpui Quarter: start with the kirin, work your way to the phoenix. Aggro control is crucial, MM is a bad idea (turtles steal corpses)
Tahnnakai Temple: aggro control - with smart pulling you can break the mobs in manageable chunks
Boreas Seabed: you'll regret not having an interrupt ranger
Gyala Hatchery: actually trivial if ninja'ed
Eternal Grove: you must contain the afflicted warrior boss or it's gg
Elona
Pogahn Passage: ele boss at the end hits hard, bring interrupts
Rilohn Refuge: see Pogahn Passage
Moddock Crevice: bring snares, a water ele with Mind Freeze would be ideal
Dzagonur Bastion: bring speed boosts, concentrate whisper groups on one side (east), wipe generals from west to east
Jennur's Horde: bring patience, it's a trivially easy mission as long as you don't try to rush it. A party wide speed boost helps, too.
Gate of Pain: interrupt ranger is your best friend
Gate of Madness: The lich has an adverse effect on the well-being of your party, let one player lure Shiro away while the rest gank the lich (don't feed the lich, bring direct heals instead of enchantments)
As a summary, each campaign has their own stumbling blocks, and it's difficult to say that this one is harder than that, as it depends on your play style as well. Tyria takes more effort, Cantha less.
|
|
|
Nov 12, 2007, 07:47 AM // 07:47
|
#33
|
Furnace Stoker
Join Date: Feb 2007
Guild: Trinity of the Ascended [ToA] | Ex-Officer [TAM]
Profession: W/
|
Tyria is hardest imo. It takes so long and the jungle misions just made me want to kill myself. Elona was fun and cantha was easy imo.
|
|
|
Nov 12, 2007, 07:50 AM // 07:50
|
#34
|
Wilds Pathfinder
|
Quote:
Originally Posted by bungusmaximus
Eternal Grove hands down, Vizunah as a good second. Those were really nice in HM but we had to try a couple of times .
|
You gotta be kidding. I did that with h/h and the second team was full henchies. MM is pwnage here.
|
|
|
Nov 12, 2007, 08:01 AM // 08:01
|
#35
|
Wilds Pathfinder
Join Date: Jul 2005
Location: Canada
Guild: Black Crescent [BC]
Profession: W/
|
I found Elona to be more difficult than Tyria. Tyria was longer, but I got many of the missions on the first try. Elona was a lot of trial and error.
I haven't tried much of Cantha because I suspect the timers and coop missions will be very annoying. Also, I've been able to H&H normal mode masters at eternal grove easily, but I suspect HM will be trouble. Is it henchable alone?
|
|
|
Nov 12, 2007, 08:16 AM // 08:16
|
#36
|
Wilds Pathfinder
|
Quote:
Originally Posted by Lord Natural
Also, I've been able to H&H normal mode masters at eternal grove easily, but I suspect HM will be trouble. Is it henchable alone?
|
Alone probably not. Maybe if you have uber micro skills but I don't think henchies are tough enough.
I did that with my friend and 6 heroes. 6 N/Rt to be exact, two teams. We did that on a first try but one moment was crazy, it was goin so easy that I stopped payin attention and then Maaka showed up (war boss) and insta pwned my team. I was like WTF has just happened O.o But my team mate saved the day so with a bit of caution its not hard (Just blind and cripple him and he's gone).
|
|
|
Nov 12, 2007, 08:19 AM // 08:19
|
#37
|
Forge Runner
Join Date: Jul 2006
Guild: Guild Of Handicrafted Products [MaSS]
Profession: W/Mo
|
Quote:
Originally Posted by Washi
You gotta be kidding. I did that with h/h and the second team was full henchies. MM is pwnage here.
|
Taste matters here, and play style. What's hard for one is easy for another. It was the first mission in HM I took on anyways, so I had to get used to the idea a little bit.
I had no trouble at all with shing jea island, still other people get slaughtered there. I was able to make pretty solid 4 man builds thanks to my TA addiction .
MM is pwnage in about every canthan mission, except shing jea island, for some reason the mm only got in my way there. It had something to do with 25% of the party being useless when the minions died.
|
|
|
Nov 12, 2007, 10:06 AM // 10:06
|
#38
|
Wilds Pathfinder
Join Date: Dec 2006
Guild: Guardians of the Stars
Profession: N/
|
Quote:
Originally Posted by Lord Natural
Also, I've been able to H&H normal mode masters at eternal grove easily, but I suspect HM will be trouble. Is it henchable alone?
|
Quote:
Originally Posted by Washi
Alone probably not. Maybe if you have uber micro skills but I don't think henchies are tough enough.
|
Yes, it's possible. My friend did it this way, it took 9 attempts And yes, he has uber micro skills.
As for the topic, Elona is hardest for me because of Dzagonur and Gate of Madness.
|
|
|
Nov 12, 2007, 10:09 AM // 10:09
|
#39
|
Krytan Explorer
Join Date: Jul 2006
Guild: Cold Black Eyes
Profession: W/A
|
Quote:
Originally Posted by blue.rellik
Overall I would say the hardest in EotN. Destruction's Depths makes me cry
|
It wasn't that bad. A couple people in my alliance wanted to run this. Ran with 3 of us (Splinter barrage, Warrior, SY/TNTF Paragon) and 5 heroes.
Wiped the first time, completed the second time. The only tricky part was the Norn area where you can get overwhelmed.
|
|
|
Nov 12, 2007, 10:34 AM // 10:34
|
#40
|
Wilds Pathfinder
Join Date: Feb 2006
Guild: Scars Meadows [SMS]
Profession: N/
|
Quote:
Originally Posted by tmakinen
Sanctum Cay: bonus and mission best done separately
|
I don't get the fuss about this mission. we were two players and four heroes in hard mode. we just hugged the right wall up to the grave yard, then cleared the southern side of the beach, and finally lured the stack of mantle at the peer with a longbow. when we were finished with them and with another two small groups who followed, we spawned the boat guy, and calmly waited for him to summon the boat.
|
|
|
Thread Tools |
|
Display Modes |
Linear Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is Off
|
|
|
All times are GMT. The time now is 08:04 PM // 20:04.
|